
Dr. Jakob Nielsen "The Guru of web usability" is a user advocate and principal of the Nielsen
Norman Group, which he co-founded with Dr. Donald Norman. Dr. Nielsen holds a Ph.D. in human-computer interaction from the Technical University of Denmark in Copenhagen. His earlier affiliations include Bellcore (now Telcordia Technologies) (Bell Communications Research), the Technical University of Denmark, and the IBM User Interface Institute at the Thomas J. Watson Research Center.Dr. Nielsen most notable contribution was in ushering the "discount usability engineering" movement for fast
and cheap improvements of user interfaces. He personally invented several
usability methods, including heuristic evaluation. He holds 79 United
States patents, mainly on ways of making the Web easier to use. some of his publications include: Hypertext and Hypermedia, Usability Engineering, Prioritizing Web Usability, Eyetracking Web Usability
Conducted by Tamara Adlin for uxpioneers.com
Today
Jakob Nielsen is an inspiration and, through his books and seminars, a
teacher to many. But what inspired him to get where he is today?
Tamara Adlin (TA):
Today, I have the distinct pleasure of talking with Dr. Jakob Nielsen,
a user advocate and principal of the Nielsen Norman Group, which he
co-founded with Dr. Donald Norman
Until 1998, Jakob was a Sun Microsystems Distinguished Engineer. He also introduced the idea of discount usability engineering.
Jakob has written so many books, I can't even
describe all of them. The first one in our field was published in 1989.
Recent books include Prioritizing Web Usability, Homepage Usability,
and Designing Web Usability. So, tremendous accomplishments in our
field. Jakob, you are possibly one of the most
interviewed people in our field. I want to ask you some slightly what I
hope are different questions.
Jakob Nielsen (JN): Okay.
TA: The people who started this
field have amazing stories and often have zig-zagged to get to where
they are today. I'd love to hear what has motivated you throughout your
career. What fascination led you through your various jobs and prompted
you to keep working on what turned out to be seminal materials in our
field?
JN: It started back in the 1970s, I think. I
read some of Ted Nelson's early books. He wrote books like Literary
Machines and Dream Machines. They were all on two themes, which are
also the two themes I've been working on.
One theme was to make technology easier for humans; to adapt
technology for humans as opposed to having humans submit to technology.
His other theme was the universal information system hypertext that
we could interlink information; that we could have all this richness of
information available. He wrote about this in the 1970s.
Those were very inspiring books to read at the time, when computers
were mainly hulking big mainframes that were really very unpleasant to
use.
TA: Were you already working in the computer field?
JN: I was a student at the university. When I was
in high school, I had been using a rather old computer. It was a stand
alone, one person computer — so you could call it a "personal
computer": it took up an entire room, but it was only used by one
person at a time.
Because it was so old, it had been made available for a few high
school students who were into computers, to use more as a hobby. We
didn't really have courses on computers at the high school at the time.
That was really interesting: to use this personal computer and get
this feeling of computers being responsive to the human or the person.
Then I started at university. You were supposed to get more advanced
stuff when you went from high school to university. In fact, the
computer at the university was much bigger but it was a mainframe,
time-shared, multi-user system.
The user interface was just horrible. I didn't really know about
usability at the time but you could tell the user experience was much
worse than what I had used back at the so-called primitive computer in
high school.
That got me interested in the idea that computers could be pleasant
or unpleasant. I had had a pleasant one in high school, and now I had
an unpleasant one. It was more advanced and powerful - but more
unpleasant.
TA: Interesting. So something attracted you to that big room-sized personal computer in high school.
JN: Well of course it couldn't really do anything.
It was an old machine at the time, which is why we could get our hands
on it. I made some simple computer games on it and stuff like that. I
was really interested in the idea that you could have a responsive,
reactive computer that was yours.
I think people today, who just assume that everyone has their own
personal computer, have no concept of how unpleasant the mainframes
were in the age of time-shared computers.
That was one of my motivations; having that personal experience with
pleasant versus unpleasant user experiences. I knew it could be better.
The other thing that annoyed me at the time, was that everything was
based on personal opinion - like this is elegant, this is not elegant,
this is how it ought to be, this is how it should not be — as opposed
to a more empirical approach that says you can actually find out what
works and what doesn't work. You don't have to rely on somebody's
opinion; you can actually find out.
I think that I was inspired from an even earlier age when I was 10
years old or so. Both my parents took me into their work from time to
time just enough that I kind of saw what was going on with computers.
They were both psychologists at the university. So I saw all these
different experiments that were being set up by the psychologists who
measure things that are not particularly interesting to outsiders.
But seeing those experiments, even if I didn't understand the
theory, was really exciting for a little kid. Later on when I was a
student, having seen that as a little kid, I had a feeling that we can
actually study things. We don't have to argue about them. We can test
them.
These different experiences gelled when it came time for me to choose my thesis topic. I decided to go study usability.
TA: What was the specific thesis topic you had?
JN: The specific topic was a theoretical approach
to usability, which I'm not advocating today. It was a way of analyzing
different levels of interaction. For example, you can analyze the
primitive level (such as the optics on the screen) or you can analyze
more demanding levels. It was a way of thinking about interactions that
lead to the approach to user experience, which today is about a total
user experience approach.
But sometimes breaking things down to the basics can be useful.
That's what I did back in 1983. I broke user experience up to different
levels of experience.
I worked at the university and then I graduated. I got a job as a
university professor to teach the same things to the next generation of
students. In academia, you become a student then you become a professor
then you teach more students, then they become professors. It's a
circle.
But after a while as university professor, I did think well, it's
just not productive enough. The students loved my course. I always had
the highest rankings when the students ranked their professors. We give
them grades but they rank us.
The students were always very positive about the course. It was
always very over-subscribed, but ultimately it was not completely
satisfying to keep on doing that.
The one good thing about being a university professor - this was
back when I lived in Denmark - is we did not have a big budget. That's
actually probably true today as well for many universities.
Because we didn't have a big budget, I could not do the kinds of
projects that were done at the big research labs like IBM and MIT Media
Lab.
I had to do simpler projects. This led me to develop a discount
usability methodology. I had to figure out what we could do with a
smaller budget.
This turned out to be extremely useful in practice, because in
development projects, you never have enough time or money. You can't do
these fabulous academic, thorough studies. You have to be pragmatic
"what can we learn this week so we can make it better next week?"
That's actually what I worked on a lot in the 80's. I wanted to develop cheaper and simpler methods.
TA: You know, I've been talking
to a few people, and one of the themes that is evolving is a lot of
people in our field were motivated by being generally annoyed. You've
talked about being annoyed by the original computer experiences that
you had, and then perhaps there is an annoyance about not having money
to do things "right."
JN: Well, not right, but just not perfect. The
question was whether we could do things "good enough." And the answer
was yes, we can.
TA: I have a question about
those early times. It seems to me there wasn't a distinction between
user and coder. If you wanted to use something, you had to code it up
yourself. Did that have an impact on you?
JN: That's true, but that was going back to the
'70s, really. My first experience with computers was making computer
games myself. Today, you can go and buy an Xbox. In the 1970s, you had
to make a computer game yourself if you wanted to play one. So that's
what I did in high school.
I think there is actually some value to having had that experience.
Even today I am not a programmer — and I don't think anybody should
hire me as a programmer — but I have had this experience and I think
that's valuable. In any project, the discussion inevitably boils down
to "can this be done or not," and engineers have their own attitudes
about the answers. Having programmed, even though it was a long time
ago, helps me when I talk to engineers about what can and can not be
done. It helps me when I ask them about finding ways around technical
limitations.
Today there are still technical limitations. Years from now there
will be other technical limitations. We will never be able to do
everything that we can dream up.
We want user experience to be perfect, but you can never make it
perfect. We can make it better, and being able to talk to the engineers
and understand what they have to go through, I think, is valuable.
TA: Although we're changing this slowly, in many cases, engineers still design the user experience.
JN: Yes; ultimately the one who has their fingers
on the code decide things. You can tell them what you'd like them to
do, but they're the ones actually doing it.
TA: Just one more question
about your teaching days - what department were you teaching in? Do you
remember what your courses were called, and which departments your
students come from?
JN: This was at the Technical University of
Denmark, which is the main engineering school in Denmark. So I was
teaching in the computer science department of the engineering school.
I think the course was called something like Human Computer Interaction - a very generic broad term.
TA: Well, maybe not then.
JN: It was the only one. There was actually an even
earlier one - I taught a graduate seminar before this undergraduate
course. I think that seminar was the first university course in Human
Computer Interaction (at least, in Denmark) that used empirical user
studies as its main thrust. But that was for graduate students. They
actually did their own research projects; each student would go and do
a measurement study of some user interface phenomenon. That was a sort
of pilot to see whether we could even do this type of work within this
engineering-oriented environment. After that, the undergraduate course
was very popular.
TA: Weren't the people who were
doing graduate research like this traditionally in psychology as
opposed to an engineering environment?
JN: That's very true. And psychology departments
don't tend to value or emphasize studies that are helpful for people
interested in user interfaces.
Usability is really an intersection between psychology and
engineering, and even art and visual design. There are a lot of
different components and, in traditional university departments, each
were studied in ways that didn't really help our field.
One way of looking at Human Computer Interaction is as a
multidisciplinary field; another way is to say this is a new field that
draws upon older fields.
TA: Yes; that's one of the
reasons for doing these interviews. Different people have picked up
interesting elements of other fields and pulled them all together.
JN: Yes.
TA: We were talking about your
annoyance at not having any money and that leading to discount
usability. But it also sounds like that you were transitioning into the
corporate world.
JN: Oh, completely. In fact, that's what happened.
I actually spent about a year at the IBM TJ Watson Research Lab, which
was a brilliant research lab. At the time IBM was emphasizing what was
called CUA or Common User Interface Architecture. That emphasis funded
much more research into usability and user interfaces.
I worked with several really brilliant people there. It was just for
a year, but I discovered that I liked working in industrial lab as
opposed to a university lab.
There were so many people, it's unfair to even mention any
individual ones but John Gould was one of my big idols at the time. I
learned a lot from him. He is actually retired now but he was a
brilliant person in terms of designing experiments to study new things.
For example, he studied how to do three-dimensional user interfaces at
a time when we couldn't really build them.
Because we couldn't build 3D interfaces, he had people use Mr.
Potato Head and other types of physical objects to study the actions
and operations people would do when they were given tasks to make
certain changes on these toys.
He did these really early studies to come up with very interesting
early insights that then later on - maybe 10 years later - might fit
into IBM products when the technology caught up with him.
He was really a true pioneer there, and there were many other brilliant people, like Jack Carroll.
That was just for a year. I went back to university but said, "okay,
I don't like being locked up in this ivory tower." Then I moved to
Bellcore (Bell Communications Research), which was the telephone
company or, actually, the regional telephone companies' lab in New
Jersey.
It was a spin off of Bell Labs. At the time of the telephone company
divestiture, the regional companies and AT&T each got their own
research companies. The regional labs had particular emphasis on human
factors, and their labs had absorbed most of the old human factors
department at AT&T.
Now we'll go back to the '50s, when they did things like designing
the touchtone keypad and doing experiments to decide how you should lay
out the number keys for having the best possible telephone keypad.
Some of the people coming from Bell Labs were real old timers and
had done very pioneering early work. That was a really core competency
level of expertise in the new group at Bellcore. I was very privileged
to join that group; they did brilliant work in different aspects of
user interface.
This is also where my interest in hypertext came back a bit. That
had been on the back burner during those academic years, because we
couldn't really build hypertext systems. Hypertext was very
hypothetical; it was an idea that we could connect all the worlds of
information together and have online information sources.
The biggest computer we had was a Mac Plus, which had one megabyte
of memory. It did run HyperCard, and we could actually do a little
hypertext at the time, but not very much.
On the other hand, at Bellcore, Dennis Egan and another group had
built a product called Superbook, which was intended to put technical
documentation online.
The intention was to put technical documentation for phone companies
online. The documentation for one of the big central offices that held
all the big switches took up an entire wall full of binders.
So making that documentation actually searchable and linked, so
people could pull up any piece of information they wanted on the screen
within a few seconds, was a huge benefit.
Again, this was well before the web, of course. This is a time where
we had pre-web hypertexts. It was exciting to get back into that work.
TA: So you were working with
people who had really pushed the area of Human Factors. They were
working on hardware, like the layout of buttons and things like that.
And you came in at a time when they were transitioning to work on
software.
JN: Exactly. Again, the groups I joined were very
pioneering groups. In most software companies, at that time, there was
no 'usability.'
The phone companies have actually always been leading edge. Content
usability - things like information foraging, which is now one of the
big things - was already being worked on in the late '80s in the Bell
system. I joined them in 1990.
TA: So, because you were working with so much content, this work also helped to birth the idea of information architecture?
JN: Exactly. In 1991, while working with all these
nice, advanced systems, I started using the web. It was not very
impressive, I have to say.
The web in '91, if you remember that, it was a line-mode interface
and you could jump between three different servers or something like
that.
It was more like an interesting demo. It wasn't something that I took particularly seriously, I have to admit.
It was not until two years later that Mosaic and its graphical
interface came out. There were several hundred websites by 1993. Back
in the early days, we used the web a little bit because our job was to
be aware of what was going on, so we could tell the phone companies
about it. But we sure didn't see too much information about the web in
'91.
TA: Then something prompted you to move on to your next step. Did you start to get interested in other things?
JN: The phone companies are good and bad:
particularly the phone companies in the '90s. They were good because
they were big, provided lavish funding and had very interesting
large-scale complicated problems to work on.
They were bad because they had no interest in moving on to do new
things. For example, some of the other people in the group invented the
way of doing simplified email that had been tried out in Florida with a
group of senior citizens—who are a very hard audience to get to use new
technology—and they just loved it.
What did the phone companies say? They said we don't want to do
email; go back and make the yellow pages easier to use. That was a
disappointment for these other guys and all my colleagues.
That sort of general atmosphere permeated everything at the time.
The phone companies were not really interested in moving beyond voice
and making phone calls. The biggest challenge was how to make
call-forwarding easier, which you just can't do on a touchtone keypad;
you need to have a screen for it.
Some of the newer phones are only coming out now with touch screens,
which allow you to do things much more easily. But the phone companies
were just too conservative to pick up on many of these ideas at the
time.
To really go to the next level, I thought, well, I've got to go to a
place where they have a more aggressive approach to doing new things.
I was quite lucky at the time that I had a little bit of
restlessness in me. At the same time, Sun Microsystems had decided that
they were going to emphasize usability more, which they had not done in
the past.
The original Sun Microsystems was a completely geeky place, but they
had finally come to the realization that, to really expand their
market, their systems and the software had to be easier to use.
They decided to create a bigger human factors department. They had
hired half of Apple's people away, and they were also looking outside -
not just to Apple but in general to see where could they get some
experts in the field.
A very attractive thing about Sun is that they had a job category
called "Distinguished Engineer," which is what they were recruiting me
to be. The job description is you are the #1 world expert; you figure
out what's important to do.
So when you get a job where that's the job description, that you
decide for yourself what you want to do, that's attractive of course.
TA: You decide what you want to do and you have a budget.
JN: You have a budget and you have influence,
because Distinguished Engineers are basically the 0.1% most intelligent
employees at Sun Microsystems. They are charged with being little gurus
in their particular field of expertise across the company.
They work on their own project in some department, because you
always have to sit in a particular office, but they furthermore have a
cross-company mandate. So you can go and talk to any VP you want.
That's another thing that was attractive about the job. You got to
be an expert, and you're an expert who is actually supposed to make
something happen and supposed to make this company move.
It was an attractive job and I was restless, so it was time to move on. That is when I moved into the computer business.
TA: Just for context, for the people who are reading, by 1990, you had edited Coordinating User Interfaces for Consistency,
which is still the best book on how to get a standard look and feel and
was reprinted in 2002. It's pretty amazing that a book from 1989 is
still relevant today.
You had also edited Designing User Interfaces for International Use and you had written a textbook, which is no longer in print, on hypertext and hypermedia.
And then in '94 you published Usability Inspection Methods, Usability Engineering and then Advances in Human Computer Interaction. So you were already thinking about all of these issues by the time you joined Sun.
JN: I wrote those books and a lot of different
papers, and they all had the same basic theme: what are the ways we can
bring usability into big projects more efficiently. That of course was
attractive to Sun, because they had a lot of big projects.
Even though I said Sun was boosting their human factors department,
in truth, of course it was still the smallest department compared to
the size of this humongous company. So being efficient was really
important to them.
My main interest was on how to have impact on big projects, given the limited budget and people. It was a big issue.
When I joined Sun, the goal of the department was to make Unix
easier to use. We were going to get the different development teams to
do more usability projects.
Unix is still not really easy to use, because it is inherently very,
very complicated. But, this is where the job description of
Distinguished Engineer turned out to be a great advantage, because the
job description is: you figure out what's important to work on.
I joined Sun Microsystems in 1994, and that is exactly when the web
really boomed. 1993 was when it started to become useful, and '94 was
when, because it was more useful, the web grew by several hundred
thousand percent in one year.
Just a few months after joining the company, I decided that, of all
the main usability questions one could work on, the most important one
was to make the web easy to use. That's actually what I focused on at
the time I was at the Sun: the web and also the intranet, which of
course is a big business thing. The web and intranet were important for
selling servers, increasing employee productivity, and many, many other
reasons.
So I really worked on web sites and the intranet quite intensely for many years at Sun, and did very interesting projects there.
Then, if we fast forward to 1998: as a result of the web growing,
and the launch of e-commerce sites, it became clear that usability was
no longer a question purely for the computer industry.
The computer and telecommunications industries were where usability
started, because they were the first places to do large-scale user
interface work. But now making things easier to use had become a
broader problem than just a problem for the computer industry.
The web meant that the user interface is your customer interface for
basically any company, because your website is your face to the
customer. That's where people turn.
When people go to a trade show, they may pick up some brochures, but
they throw them out before they even get on the plane home. Then when
they want to look up your company, they look it up on the web.
In '94, that started to become more prevalent. I was giving a lot of
speeches at different conferences and trade shows, and I started to see
the people who were coming to talk to me were from a broad range of
companies.
Interestingly enough, Don Norman had come from a very different
perspective, but he came to similar conclusions: that the usability was
becoming a broader problem.
He had worked at Apple; he had been head of Apple's Advanced
Technology Group for a long time. Then he also worked at Hewlett
Packard for a while trying to make their products better. He was
feeling the same as I was. He had the same general insight that we
needed to go beyond just Silicon Valley and beyond just working in that
technology business.
I had actually decided that I was going to write a book about web
usability. That was my main goal for the year of '98. Don read about
this in the New York Times; that I had started focusing on my book. He
called me up and said, "that's very nice - but shouldn't we do a
company instead to really get some impact?"
I met with him—I've known Don forever. Actually the first time I saw
Don was back in 1983 when I saw him give a lecture at a conference. He
didn't see me at the time. I heard him speak and he was very inspiring.
Then after that, we met many times at different events because we were
in those same, relatively small circles of people who specialized in
usability. Particularly back in the '80s, there were not too many
people in that area.
TA: Was he talking about the Psychology of Everyday Things at that time?
JN: No; that was before Psychology of Everyday Things. He was talking about memory and errors, which was some of his earlier research.
TA: So you were thinking about how all of his thinking applied to your computer-obsessed.
JN: Exactly. Don called me up in '98 and said well, we ought to do a company instead of only writing our respective books.
I met with Don. I had known him and respected him for a very long time, and we decided, yes, we should start a company.
So we started a company and we called it Nielsen Norman Group, which has been doing very well every since.
The only problem was that my book, which should have been out in
'98, didn't come out until '99. The second we started the company we
had clients. Actually we had clients before we even started, to be
honest.
People were calling us up hoping we would be available, and when we
said we were, of course we got even more clients. So we were very, very
busy on client projects and that obviously delayed the book. That's the
only downside.
The truth be told, that was probably for the best, because in '98,
even though we said it's obvious that usability rules the web and you
need to do this stuff and pay attention to users, this was not the
prevailing attitude.
The best selling book at the time was called Creating Killer
Websites, and the prevailing attitude among the dot com boom people was
cool sites and Flash pages and bouncing heads and all that stuff were
important.
TA: Perhaps it was about killing the user.
JN: Yes; it was. And we saw in the studies that
users hated those sites but those were sites with the lavish funding
who were going to all the trade shows - they were the sites people were
talking about. If my book had come out in '98, it might not have sold
very well.
Actually delaying it until '99 - it was really a 2000 book, because
it came out in December of '99 — delaying it until 2000 meant that
enough people had felt the pain and had projects fail because nobody
could use them. So there was more uptake and interest in this book. I
think, in terms of book sales, it sold much more because it had been
delayed.
TA: As someone who took five
years to write a book, it's funny for me to hear a few months described
as 'a delay.' You still work at lightning speed.
Consultants I've talked to say that about 50% of
consulting is actually being a psychologist to the organization they
are consulting for.
Was that a surprising find to you?
JN: No; I think we have always said that change
management and organizational development are really important. It's
not enough to just tell people 'this is how to do it.' You have to
convince them as well.
I think what was very surprising to me was—this shows how completely
naïve I was—was from a business perspective. I thought that when people
had agreed to pay a certain amount of money for a project and you did
the project and you send the invoice and the check would arrive the
next day. In fact, it turns out it takes several months to acquire your
money, and the bigger the company, the harder it is to get the money
out of them. So the cash flow of the Nielsen Norman Group was very
tenuous the first year.
We had plenty of clients. We did plenty of projects. We had invoices
out for huge amounts of money, we hadn't gotten paid that much. It was
another six months before we got our money.
TA: That was one of the two things you told me when I told you I was starting consulting.
JN: It's not a surprise to anybody who's actually
read some books about how to start a business but we didn't read those
books—we just decided there's a big need for this and we were excited
about doing it, so we just started the company.
That of course in retrospect was probably a little bit stupid.
TA: Well, it didn't turn out to
be stupid. Two quick final questions for you. One is, were you aware of
how much you were involved in starting a new discipline as you were
doing it?
JN: That's an interesting question. Probably mainly 'no', because it was not obvious it would grow as much as it did.
In the early days, we were just a few people and we just thought we
were all an obscure specialized type of people. We all knew each other
and we were working to make things better for each other. Now, hundreds
of thousands of people have started using all the lessons we learned
and all the things we developed.
You can look at the book sales—I've been publishing books for a very
long time, since the '80s—and the early books would sell one or two
thousand copies and the newer books it was a quarter million or
something like that. It's a very simple measurement unit showing how
much broader the interest is now and how many more people are working
on these issues now.
I don't think that at the time I necessarily thought it was going to
be as big as it has become. Actually, now I think the field is going to
get much bigger, because now I've finally come to realize how broad the
benefits of usability are. I can see how many projects - even today -
don't do any user testing. Most project teams have no dedicated
usability person on board, and they probably don't even have a
dedicated designer or interaction designer on board. And yet, when they
do, they double their sales.
I think it's going to get at least 10x bigger than it is now. The question is how fast.
TA: For a small consultant like
me, there's feast and famine times. During the famine times, I
sometimes think oh no, it's totally over because the stuff is so
obvious that everybody is going to start to do it, and they're not
going to need me anymore. Then I am simply astounded by how little
people have absorbed this in companies, and how few of them have
operationalized it.
JN: Yes; we have still only scratched the surface.
I think there will be at least 10x more people doing usability because
there will be 10x more companies doing it. It will not be everybody but
it will be many, many more. That doesn't mean there will be no need for
the senior people or for the more experienced or more expert people,
because there is of course a scale of complexity and challenge and of
need.
Not every project needs a world expert and not every company should
pay very, very high consulting fees for extremely insightful analysis.
Many of today's problems are just simple little things that have
been well documented for at least 10 years. Even for websites, many of
the design issues have been documented for 10 years. You just have to
look them up. You just need to actually bother looking them up and have
some level of experience in this field so you can understand how to
apply and interpret these guidelines.
Then there are the more complicated problems. There's an entire
continuum of things, and there are many things that everybody can do
(and actually should do) and shouldn't have to hire expensive
consultants to get the benefits.
Then there are other things, where high level of expertise, deeper level of insight - definitely are needed.
TA: Yes; and I think that
philosophy is reflected so nicely in the conferences that Nielsen
Norman Group puts on, because there is both strategic and tactical
information for people who are just getting started, and there's also
lots of deep of detail for people who have been in the field for a
while. Sometimes in other venues, it's hard to find that deeper
information.
JN: Exactly. We need a continuum with many levels.
One way of looking at the situation is that for the last 24 years or
so, I've worked at putting myself out of business, teaching other
people how to do it. And now I have more business than I ever had.
There's nothing wrong with empowering people to do usability
themselves, because there's endless need for usability work in the
world. I've always been extraordinarily oriented towards working on
making the techniques more accessible, more easy to use. I work on
making the guidelines more explicit, easier to read, evangelizing them
to larger and larger numbers of people, and teaching what we know to
others.
There's no reason that somebody who starts today should make the mistakes I made in 1985.
TA: Right. And it's certainly
not going to put you out of business because the more people know, the
more trouble they're going to get into anyway.
JN: Yes; and there will be more projects as well.
So teaching people how to do it themselves, having the
conferences—that's only for the good.
I don't like when people say 'the secrets' of usability or 'the
secrets' of web design. There are no secrets. It's like with astronomy.
There are no secrets of astronomy. Just point your telescope up to
Jupiter and you can see how that planet looks.
It's the same here; do the user testing and you can find out how
people behave. It's just that most people don't bother doing it so
there's some value in having us say well, we have tested 100 people
using these different websites and here's what they do when they get to
this type of product page or this type of search results, or whatever
it may be.
There's always more work to be done in this field. I don't think
anybody who is good at usability needs to ever worry, because we'll
always have more things to do.
TA: My final question is: what fascinates you now? But, maybe I should ask you: what really annoys you now?
JN: Well, it annoys me that there continues to be
this phenomenon of 'fashion' and 'the latest thing,' and people think
that the latest thing is the solution to things that have been problems
for decades.
That of course shouldn't really annoy me because it's just human
nature. There's always this desire for the magic bullet. Now it's
things like Ajax or whatever.
TA: So you're saying if I land
on a web page it makes less difference that it doesn't refresh
completely, because it uses Ajax, than it does to have just a very
clear sentence at the top that says what this website is for?
JN: Yes; clear headline, clear introduction; good
crisp photographs, a selection of photographs. Again, there are
different types of websites. There are game sites and there are people
who try to implement a spreadsheet on their webpage or whatever, so
there are different scenarios.
But for the classic, corporate website, ecommerce site, government
site, American Red Cross, non-profit site, presidential candidate
campaign site - whatever type of site, communication is typically one
of the main goals. And yet they can't write.
TA: That's so basic.
This has been a wonderful conversation. I want to thank you so much for your time today.
JN: It was a great interview; very fun to talk about these things that I don't usually get to visit
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