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    When we discuss computer-human interaction and design for interaction, do we agree on the meaning of the term “interaction”? Has the subject been fully explored? Is the definition settled? [+]

    Digital animation and user interface (UI) designers owe a debt of gratitude to a horse bet. The year was 1872, and Stanford University wagered against a former governor of California that a galloping thoroughbred would actually push off the ground and soar through the air — almost leaping forward — while it carried a rider. “Unsupported transit” is what they called it. Most people, including Leland Stanford, the former governor, racehorse owner, and as it turns out, founder of his namesake university, thought this was pure fantasy. How could a beast as large and fast as a horse not have at least one hoof on the ground at all times? [+]

    In the social world there has been a power surge. Power is defined as “work done or energy transferred per unit of time.” Social networking sites amplify our social power by increasing the speed with which we can complete “work.”
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    There is always a lot of talk among IxD professionals about what interaction design is and isn't. Do interaction designers design interfaces? Interactions? Experiences? Do they design websites, products, services? Or, all of the above? Interaction designers define the behavior of products and systems, and how they respond to the people who interact them.

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    Conscious of the short half-life of consumer technology in today's culture, one digital TV client asked frog design to identify a new strategic direction for the television experience. While a current leader in their field, the company recognized that the digital media landscape was in a state of flux, their market subject to the dramatic influence of new technologies [+]

    Changes in our understanding of physics, accompanied by rapid industrialization, led to profound cultural shifts—changes in our view of the world and our place in it. In this context, modernism arose. Similarly, recent changes in our understanding of biology are poised to create new industries and may bring profound cultural shifts—new changes in our view of the world and our place in it.

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    This article was written as an introduction to semiotic engineering – a theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction time.The article attempts to capture some of the crucial elements of the theory reflected in Clarisse De souza`s seminal book “The Semiotic Engineering of Human-Computer Interaction”
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    Evidence-based design (EBD) is another important methodology that  stems, not directly from the medical field, but from architecture and the design of healthcare environments.  While one might think that any design process should be, or at least could be, based on evidence, the term "evidence-based design" is specific to the "process of basing decisions about the built environment on credible research to achieve the best possible outcomes." [+]

    In this article, Ben Reason, applies the core aspects of Service Thinking to healthcare.In public services there is an increasing focus on the individual needs of service users and an ambition to really personalise services. If we are to achieve this goal we need to introduce new methods and new ways of thinking.
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    We often read about the complexities of modern life, and most of us have occasionally been thrown into situations where we think, “I have no idea what to do next”. Why doesn’t this happen to us all the time? Part of the answer is that we structure our environments so that our activities become routine. For example, when I get up in the morning, my glasses are on my bedside table, because I always put them there the night before. [+]
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    Celine Perin
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    Digital Diaries
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    What Is Interaction? Are There Diffrent Types?
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